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Oct 31 2012

Dementing Augmented Reality: How Future Activists Will Break People Out Of Their Digital Trances

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It’s less than two months prior to the “End of the World” on December 21, 2012. Terence McKenna predicted that we would see a spike of “infinite novelty” at the end of the year, when the ambient strangeness in the world hit the point of no return, the Omega Point beyond which we entered post-historical hyperspace.

With not much longer to go, it’s clear to me that he was right, but that he probably “confused the planes,” as it were. The model applies perfectly to the world of information and data: just check Facebook and Twitter and you’ll see what he meant. Meanwhile, down here in the physical world, it’s the same haves-and-have-nots, except there’s a lot less rainforest and everybody’s glued to screens checking f*king Facebook, lost in the infinite hallucinatory kaleidoscope.

“This is the generation who grew up and forgot to lead their lives,” caws Borgia Ginz in Derek Jarman’s Jubilee. “They were so busy watching my endless movie… I sucked and sucked and sucked. The media became their only reality. And I owned their world of flickering shadows.” Of course, the greatest triumph of social media is that now the “powers that be” have tricked us into hypnotizing each other for them, and volunteering all of our data in the meantime.

Over the next ten years I can imagine this trend only increasing. As physical reality becomes grimmer, our endless virtual realities will only become more and more complex and enticing. As we will likely face increasingly vicious oil wars in the countdown to Peak Oil — and, towards the middle of the century, water wars—those who are privileged enough to do so will become more and more disassociated from the physical world, vanishing into the comforting data ether, in which the illusion of participation takes primacy over actual contact with the world.

Soon we will have augmented reality, and behind our glasses or held-up phones we will move through the reality tunnels that Google, Facebook and their successors will lay out for us, all with ads targeted to our increasingly focused consumer desires. Why bother dealing with reality when you can walk through a personally tailored data tunnel instead? Now this is worrying, because as if people weren’t drugged and hypnotized enough, now we’re going to have this level of immersive corporate hallucination to deal with.

So without further ado, and as a gift to the poor bastards of the future, I present four ways to troll augmented reality.

  1. 1. Tunnel Swapping. No, this is not a sexual fetish. It’s a great opportunity for applying the old Gurdjieffian shock: taking people’s data feeds and simply swap them with those of others. Imagine the augmented reality feed of an investment banker swapped with that of a drug dealer. A Republican demagogue’s switched with a welfare mother’s. The endless possibilities for the bridging of social opposites and antimonies should be more than apparent.

 

  1. 2. Dataleaks. While we currently live in the world of Wikileaks and the celebrity sex tape, when augmented reality rolls out it’s inevitable that we’re going to see leaks from people’s personal feeds. The unfairly panned 1996 movie Strange Days has this concept at the center of its plot, and is worth a repeat viewing in the context of new augmented reality technologies.

 

  1. 3. Détournement. Old tactics never die, they just get refreshed for new technology. Détournement is the Situationist practice of changing the words in advertisements and other media to show what they “really” mean. Imagine having your data feed compromised and suddenly seeing the physical world relabeled. Instead of seeing prices and buy links on those Nike shoes you just walked by, you’re shown the wages and life expectancy of the sweatshop children who made them. Taglines on billboard supermodels are replaced with text reading YOU’RE TOO UGLY TO GET TO HEAVEN. Candidates in political debates and advertisements are suddenly shown wearing not suits but racecar driver-style jumpsuits bearing the logos of all of their corporate sponsors.

 

  1. 4. Reclaiming the Physical. Faced with a totally controlled, monitored and owned online world, in which every utterance is immediately scanned and filed away, many have yet to make the connection that the best solution may not be running Tor and eighteen proxies, but writing things down on paper and talking face-to-face. Remember the mail? Remember conversations? Yeah, those still exist. Want to shake somebody out of their online trance? Send them a letter. Send them art. Want to record something that will last longer than a few seconds on Facebook or Twitter? Write a book. The physical world didn’t go anywhere. In fact, physical artifacts and experiences have only grown in totemic power the more we’ve pushed them away.

Further ideas will undoubtably present themselves in spades to the creative reader. Under the datafeed, the beach!

 

Jason Louv is the author of Queen Valentine

and editor of Thee Psychick Bible, Ultraculture Journal and Generation Hex. He currently helms the group futurist blog Ultraculture . @jasonlouv ( https://twitter.com/jasonlouv )

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Dec 29 2011

Welcome To The Mirror

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“Such lenses — when coupled with a next generation smartphone — will enable us to simultaneously exist in both the “Real” and the “Mirror,” with a plethora of “superpowers” at our disposal, all enabled by augmented reality apps as well as real time mapping to virtual space…”

 

Welcome to the Mirror.

You are probably going “huh” right about now, but relax, sit back, and play Jefferson Airplane’s “White Rabbit.”

Then read this article.

Way back when, over two years ago, in the second article I wrote for H+ magazine, I spoke about a video game called Fallen Earth that used real topographic maps, and discussed the fact that Google was in the process of creating a “Mirror World” of the entire Earth. At the time, they were close to finishing the complete “street view” project. Well that project is finished, and as predicted, Google didn’t stop…

And if you read the previous article of mine, you’ll also recall I mentioned mapping the insides of buildings? Yes, Google is doing that as well.  In addition, browsing Google maps and Google Earth are becoming popular pastimes as people use the imagery to track down and share “geo-oddities”

I’ve also previously reported on Google’s plan for using quadrotors, the creation of low level aerial photos of all those areas which currently lack them, as well as the constantly growing number of 3d rendered buildings being added to the database daily by millions of Google users. Nor are they the sole player in this particular game, as C3 is offering ultra high quality 3d maps as well, based on declassified government reconnaissance technology, and even Microsoft is working on similar technology.

All of which brings us right back around again to the first link I provided up there. Sure, it’s a pretty lame game, more of a demonstration of the concept than a real First Person Shooter, but it’s the first of what is likely to be a completely new generation of games, and of game graphics engines, driven by real world data. Imagine merging the latest Call of Duty graphics engine with a Google mapped locale, enabling you to stage a “block war” with your friends, using your own neighborhood as a combat zone.

Sounds fun, hum? Now let me toss in another element to it — a Quadrotor. Imagine that not only are you using the Google maps recreation of your neighborhood for your shootout, but that you’re also using a quadrotor as your telepresence unit. Imagine that in addition to the static scenery like trees and houses, your game is real time, and the cars moving in the street and current activities around the neighborhood are also included and potential game changers. With a quadrotor as your POV cam, tracking your virtual avatar in the real neighborhood to provide that real time data for your “Mirrorworld” game, it’s more than possible — it’s likely to be a feature.

But such games are just the tiniest tip of the iceberg. I’ve talked previously about using such “Mirror” technology to enable you to visit an office halfway around the world to discuss business as if you were personally there. The needed sensor technology already exists, in the Kinect, to make it possible to animate a “real time” virtual avatar. We will inevitably create more advanced versions of the Kinect, and the adding of this technology to quadrotors has already happened in the lab.

When you also add in the latest developments in QLED displays, the probability of ultralight “VR” lenses should be readily apparent. That makes the use of “Avatars” even more likely, as we will need a “presence” in the “Mirror” outside of games. Such lenses — when coupled with a next generation smartphone — will enable us to simultaneously exist in both the “Real” and the “Mirror,” with a plethora of “superpowers” at our disposal, all enabled by augmented reality apps as well as real time mapping to virtual space, and inspired by a slew of video game “conveniences”, like “title bars” “tool tips” “minimaps”, and even “superhuman” vision, like telescopic, x-ray, microscopic, or low light vision. With a pair of lenses and a fully developed “Mirrorworld” such feats would be trivial.  The same goes for even more outlandish abilities such as “teleportation” that enables you to stay at home and visit anywhere in the world.

And if gaming, business, and all the rest leaves you cold, then imagine the educational potential of the “Mirror”. Not long ago, I spent a couple of hours touring Pompeii. I could do the same with NYC and Moscow, even Washington DC. In the not too distant future, I could likely do the same with the Guggenheim, or the Louvre. Imagine every museum and monument in the world — from the Forbidden Palace to the Sistine Chapel to the Taj Mahal — instantly accessible to any child in any school in any country. Imagine practicing your Japanese with a real Japanese tutor, or being given a tour of the Pyramids by an archeologist. With real time “Mirroring,” the entire world becomes an educational resource. Static photos will never convey the same impression of “being there” the way the “Mirror” will.

So yes, Welcome to the Mirror. Get comfortable. You are going to be living here soon.

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