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Oct 31 2012

Dementing Augmented Reality: How Future Activists Will Break People Out Of Their Digital Trances

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It’s less than two months prior to the “End of the World” on December 21, 2012. Terence McKenna predicted that we would see a spike of “infinite novelty” at the end of the year, when the ambient strangeness in the world hit the point of no return, the Omega Point beyond which we entered post-historical hyperspace.

With not much longer to go, it’s clear to me that he was right, but that he probably “confused the planes,” as it were. The model applies perfectly to the world of information and data: just check Facebook and Twitter and you’ll see what he meant. Meanwhile, down here in the physical world, it’s the same haves-and-have-nots, except there’s a lot less rainforest and everybody’s glued to screens checking f*king Facebook, lost in the infinite hallucinatory kaleidoscope.

“This is the generation who grew up and forgot to lead their lives,” caws Borgia Ginz in Derek Jarman’s Jubilee. “They were so busy watching my endless movie… I sucked and sucked and sucked. The media became their only reality. And I owned their world of flickering shadows.” Of course, the greatest triumph of social media is that now the “powers that be” have tricked us into hypnotizing each other for them, and volunteering all of our data in the meantime.

Over the next ten years I can imagine this trend only increasing. As physical reality becomes grimmer, our endless virtual realities will only become more and more complex and enticing. As we will likely face increasingly vicious oil wars in the countdown to Peak Oil — and, towards the middle of the century, water wars—those who are privileged enough to do so will become more and more disassociated from the physical world, vanishing into the comforting data ether, in which the illusion of participation takes primacy over actual contact with the world.

Soon we will have augmented reality, and behind our glasses or held-up phones we will move through the reality tunnels that Google, Facebook and their successors will lay out for us, all with ads targeted to our increasingly focused consumer desires. Why bother dealing with reality when you can walk through a personally tailored data tunnel instead? Now this is worrying, because as if people weren’t drugged and hypnotized enough, now we’re going to have this level of immersive corporate hallucination to deal with.

So without further ado, and as a gift to the poor bastards of the future, I present four ways to troll augmented reality.

  1. 1. Tunnel Swapping. No, this is not a sexual fetish. It’s a great opportunity for applying the old Gurdjieffian shock: taking people’s data feeds and simply swap them with those of others. Imagine the augmented reality feed of an investment banker swapped with that of a drug dealer. A Republican demagogue’s switched with a welfare mother’s. The endless possibilities for the bridging of social opposites and antimonies should be more than apparent.

 

  1. 2. Dataleaks. While we currently live in the world of Wikileaks and the celebrity sex tape, when augmented reality rolls out it’s inevitable that we’re going to see leaks from people’s personal feeds. The unfairly panned 1996 movie Strange Days has this concept at the center of its plot, and is worth a repeat viewing in the context of new augmented reality technologies.

 

  1. 3. Détournement. Old tactics never die, they just get refreshed for new technology. Détournement is the Situationist practice of changing the words in advertisements and other media to show what they “really” mean. Imagine having your data feed compromised and suddenly seeing the physical world relabeled. Instead of seeing prices and buy links on those Nike shoes you just walked by, you’re shown the wages and life expectancy of the sweatshop children who made them. Taglines on billboard supermodels are replaced with text reading YOU’RE TOO UGLY TO GET TO HEAVEN. Candidates in political debates and advertisements are suddenly shown wearing not suits but racecar driver-style jumpsuits bearing the logos of all of their corporate sponsors.

 

  1. 4. Reclaiming the Physical. Faced with a totally controlled, monitored and owned online world, in which every utterance is immediately scanned and filed away, many have yet to make the connection that the best solution may not be running Tor and eighteen proxies, but writing things down on paper and talking face-to-face. Remember the mail? Remember conversations? Yeah, those still exist. Want to shake somebody out of their online trance? Send them a letter. Send them art. Want to record something that will last longer than a few seconds on Facebook or Twitter? Write a book. The physical world didn’t go anywhere. In fact, physical artifacts and experiences have only grown in totemic power the more we’ve pushed them away.

Further ideas will undoubtably present themselves in spades to the creative reader. Under the datafeed, the beach!

 

Jason Louv is the author of Queen Valentine

and editor of Thee Psychick Bible, Ultraculture Journal and Generation Hex. He currently helms the group futurist blog Ultraculture . @jasonlouv ( https://twitter.com/jasonlouv )

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Sep 09 2012

Brion Gysin’s Dream Machine: Build Your Own Portal to Inner Visions

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photo by Charles Gatewood

The Dream Machine is a device for altering the brainwave frequency of the user and putting it into an alpha state, at which point it begins generating waking, sober hallucinations and internal “movies,” on demand.

The machine is simple: it’s a rotating cylinder with slats in the sides and a light placed inside, that creates a flicker pattern as it spins. The user of the Dream Machine sits in front of it with eyes closed, and allows the precisely-calibrated flicker pattern to play over their face, creating a strobe effect in the darkness behind their eyelids. After a short period of adjustment, the user begins to experience eidetic imagery, in the same way that one does just as passing over the threshold between wakefulness and sleep. (Due to its cylindrical nature and ability to generate internal movies, one might call it the original YouTube.)

This remarkable and overlooked object was invented in the late 1950s by artistic Renaissance man Brion Gysin and the electronics technician Ian Sommerville. Gysin was expelled from the Surrealist Group by André Breton at the age of 19; with the Dream Machine, he surpassed their previous techniques for image generation. (An example of a prior method is Salvador Dalí’s Paranoiac-Critical exercise, in which the artist would fall asleep in an armchair while holding a rock in his hand and, upon his fingers relaxing and the rock crashing to the ground and waking him, would immediately record what he had just seen.) The Dream Machine allowed for a convenient and immediate way to get at eidetic imagery without having to go to sleep or take chemicals.

Gysin had been inspired by both childhood and adult experiences with the effects of flicker, by historical accounts of its use (Nostradamus was alleged to have received his visions by closing his eyes, facing towards the sun and flickering his fingers in front of his eyes) as well as by research into medical reports of its effects. At the infamous Beat Hotel in Paris where he lived with Sommerville and Burroughs (along with Allen Ginsberg, Peter Orlovsky, Gregory Corso, the vicious crime writer Derek Raymond and others) he constructed the first prototype. (The same 78rpm record player version for which DIY instructions are freely available on the net)  It quickly became a source of fascination for the Beats.

Burroughs wrote about Dream Machines extensively in his novels, where he depicted them as a weapon for the freedom of consciousness in the eternal war against Control. The author spoke highly of his friends’ invention, saying: “Subjects report dazzling lights of unearthly brilliance and color… Elaborate geometric constructions of incredible intricacy build up from multidimensional mosaic into living fireballs like the mandalas of Eastern mysticism or resolve momentarily into apparently individual images and powerfully dramatic scenes like brightly colored dreams.”

The machine was officially unveiled in 1962, at the Louvre’s Museé des Arts Decoratifs, to a fascinated public and press—but Gysin, unsatisfied with a small art audience, dreamed of mass production. Along with the cut-up method of text composition he had honed with Burroughs, Gysin considered the Dream Machine his magical message to the world.

He turned first to business magnate Helena Rubinstein, who was taken with the device and exhibited it in her shop windows, but then refused to pay for it. Next Gysin tried the Philips Corporation—a representative of the company, while visiting Gysin at the Beat Hotel, slipped on dogshit in the hall; the deal was cancelled. Later, Colombia Records wanted to market the Dream Machine as a lamp. Meeting with Colombia executives in 1965, Gysin (ever the magician) told them that vinyl records would soon be obsolete, replaced with optical discs that were read with a ray of light. He was not well received.

Gysin died in 1986, the cause of the Dream Machine having been taken up by his protégé Genesis P-Orridge and the loose occult and media subversion network the Temple ov Psychick Youth. TOPY both propagandized the Dream Machine and distributed information on how to make your own, using Gysin’s original plans.  Creating your own is not hard: All one needs is a large sheet of cardboard, an X-Acto blade to cut the slats out, a light bulb on a cord and a spare turntable. There are also web pages and programs that generate the same flicker effect . You can even get a free Dream Machine iPhone app.  (Your mileage may vary.)

Since the 90s, the Dream Machine has become a kind of elitist status symbol, often found in the possession of West Coast media types and young celebrities. Kurt Cobain bought one shortly before his death. David Bowie, Iggy Pop and Paul McCartney all used it. Other aficionados include Marilyn Manson, Floria Sigismondi, Bruce Labruce, Nick Zinner of the Yeah Yeah Yeahs, Beck and DJ Spooky. You get your own fully crafted machine for $500 + $50 shipping . Of course, you can also build your own or download the app; with so many ways to experience it, perhaps now the Dream Machine will finally get the mass attention Gysin always believed it deserved as a simple, drug-free path to altered states of consciousness.

Jason Louv is the author of Queen Valentine and editor of Thee Psychick Bible, Ultraculture Journal and Generation Hex. He currently helms the group futurist blog Ultraculture. @jasonlouv

 

More resources:

John Geiger: Nothing is True, Everything is Permitted: The Life of Brion Gysin

Flicker: A Film by Nik Sheehan (A documentary about the Dream Machine.)

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